![]() ![]() Due to her low base NP gain rate, her 4-hit Quick and Extra cards will not generate much NP gauge. Unfortunately for Masters, Hokusai’s potential comes only when they manage to pull her 6-hit Arts cards. She also serves as a hard counter against certain enemies who remove buffs with their Noble Phantasms, although this is not necessarily frequent in practice. This makes her a great option against groups of Servants, many who may have the “Human” attribute that she can hit so hard against. ![]() Class Type FlexibilityĪs a Foreigner, Hokusai has very few natural enemies, only receiving supereffective damage from Alter Egos and other Foreigners. In addition, against enemies with the “Human” attribute, her Noble Phantasm will hit for Supereffective damage for some major damage, potentially reaching even single target damage levels on a back-to-back NP. Against all enemies she can boost her Arts Cards by 30%, and inflict multiple 20% defense down debuffs on any enemy she hits with her Arts cards. Hokusai has multiple ways to buff stack her damage against enemies. With 30% NP gauge ready to charge at any time, she should have no trouble getting her bar up to full (again). Since she carries a high base star weight, she will also tend to gather a lot of Critical Stars to further boost her NP gauge via Arts crits. Strengthsĭespite only having a 0.33% base NP Gain modifier, Hokusai has high hit counts on her Arts cards and her Arts NP, the NP Gain of which she can boost via Arts effectiveness even further. As such, she will paint any Master’s way to victory. Alternatively, her Noble Phantasm’s supereffective advantage against the “Human” attribute means she is a great general option to clear difficult quests with multiple Servant classes without having to worry about the Berserker class’s innate squishiness for example. Overall though, the sheer Arts potential can make Hokusai a potential NP looper with Arts/NP Gain support, if she can deal enough hits in Overkill against the right enemies (Casters or Riders for example), providing great use in farming quests - although that often tends to require an extra NP level to pull off. Lastly, her skills tend to be tied together, such as her evasion being tied in with her NP charge, and her buff removal being tied with her Arts up, thus often making her deceptively fragile in practice. As a foreigner, she also loses out on many class advantage scenarios, only holding a true class advantage over the Berserker Class and her own Foreigner typing. Thanks to a low base NP gain rate, Hokusai’s Quick and Extra are way below par when it comes to generating NP Gauge, making her rather reliant on drawing her Arts cards on the right turn. Unfortunately, all of this artist’s Arts focus means her Quick and Extra get neglected. For an added bonus, her Noble Phantasm stacks even further massive damage against any “Human” attribute servants. To add to it, via Pseudonym "Iseidako" she can stack 20% Defense down debuffs with every Arts card, potentially stacking a significant amount of extra damage. Combined with the 30% NP charge up on All Things in Nature, Hokusai should be able to launch back-to-back Noble Phantasms, especially with heavy Arts and NP Charging support. Thanks to the high hit count on her Arts Cards and a non-trivial 3-turn Arts up on Father-Daughter Bond, she can fill a significant chunk of her NP gauge with every Arts card. Hokusai’s Arts cards are without a doubt her biggest strength. With a paintbrush always at her side, Hokusai makes her living as an Arts focused AoE Foreigner with the potential to fire off multiple Noble Phantasms in a row. Other times, they are tentacle monsters from another planet. ![]()
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